Get ready for an unforgettable adventure at TRAPPED GUELPH! These are absolutely the BEST escape rooms in Guelph and TriCity!
Located in the charming city of Guelph, Ontario, this escape room business stands as the pinnacle of immersive entertainment in the region. Renowned as the absolute top-rated escape room experience, it captivates enthusiasts and newcomers alike with its meticulously designed rooms and challenging puzzles. With themes that range from ancient mysteries to futuristic adventures, each escape room promises a unique and unforgettable journey filled with intrigue and teamwork. What sets this escape room business apart is its seamless blend of immersive gameplay with a one-of-a-kind theme bar, an amenity rarely found in escape room establishments. After the exhilaration of solving clues and racing against the clock, guests can unwind in the stylish bar, which offers an array of crafted cocktails, fine wines, and locally sourced beverages. The ambiance complements the adventurous spirit of the escape room, making it a perfect venue for social gatherings, corporate events, or just a memorable night out. In addition to its stellar escape rooms, this center offers another standout attraction: murder mystery games that transport participants into the roles of detectives. Here, players gather around tables to investigate thrilling cases, piece together evidence, and solve intricate crimes—all while savoring exquisite snacks and sipping wine. It’s an experience that combines the mental challenge of an escape room with the camaraderie of a dinner party. This establishment has earned its glowing reputation not only for its engaging experiences but also for its attention to detail, exceptional customer service, and dedication to creating unforgettable memories. Whether you're seeking an adrenaline-pumping escape room challenge, a relaxed evening at the theme bar, or a captivating murder mystery game, this escape room center in Guelph truly has it all. Prepare to step into a world of adventure and elevate your entertainment to a new level.
WHAT MAKES TRAPPED EXPERIENCE THE BEST IN TOWN?
This establishment has earned its glowing reputation not only for its engaging experiences but also for its attention to detail, exceptional customer service, and dedication to creating unforgettable memories. Whether you're seeking an adrenaline-pumping escape room challenge, a relaxed evening at the theme bar, or a captivating murder mystery game, this escape room center in Guelph truly has it all. Prepare to step into a world of adventure and elevate your entertainment to a new level.


Summary of Game:
The Sphinx is creature that existed in the ancient times. Most people now believe it was a mythical creature. Much like Dragons or Unicorns. Little they know, Dragons and Unicorns existed too. No doubt they are real and lived in ancient times.
The Sphinx was a hybrid between a cat or a lion and a Falcon, Eagle or a Ram.
The Egyptians in ancient times built statues out of rocks and stones to glorify the Sphinx and to use it's powers to guard and protect. After the completion of the first pyramid, The Pharaoh Hoofoo ordered his employees (no, they were not slaves, or rather everyone was. as the pharaoh was considered a GOD living on earth and worshipped by his people), he ordered his staff to build a massive statue of a Sphinx that had the body of a lion and the head of a human. The Story we know that the Pharaoh wanted to protect the pyramids by building a Sphinx that had the head of a dog and the body of a cat. A great mix, eh!
However, the head kept falling off. Unamused by the failure of his architects, the Pharaoh had decided to have them carve his own head (in other story his daughter's head). That actually worked and the Sphinx of Egypt is now nearly 5000 years old. It did a great job too as it protected the pyramid against destruction and intrusion or revelation of its secrets. As of today we remain unaware of how they really built them. ​​
Anyway, your role together with your group is to find those buried secrets. You are treasure hunters pretending to be tourists.
You will enter a newly discovered tomb right Below The Sphinx and you'll try to find those hidden secrets of how the pyramids were built. Fortunately, it is a cleverly designed tomb and by the curse of the pharaoh or the protection of the Sphinx, you guys will get lost and Trapped in the Tomb. With only one hour to escape.
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VOTED BEST ESCAPE ROOM IN TRAPPED GUELPH.
DEATH NOTE is small room, but with massive appeal.
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Summary of Game:
Enter a dark and dangerous world inspired by assassin lore and a mysterious notebook. In this thrilling escape room, your team must outwit an unseen killer before time runs out. With suspense around every corner, it's one of the most intense escape games in Guelph—ideal for students and fans of psychological thrillers.
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Background Story:
The sterile white walls of his room offered a stark contrast to the crimson memory forever seared into Light Yagami's mind. He was eleven, hiding beneath the kitchen table, the scent of miso soup replaced by the metallic tang of blood, the familiar murmur of his parents’ voices silenced by brutal finality. Their home, nestled in the quiet suburb of Setagaya, Tokyo, had become a slaughterhouse. His father, a man of unwavering integrity in the Tokyo Metropolitan Police Department, had refused to bend to the will of the local yakuza clan, the most notorious mafia in Tokyo and the entire country. Their retribution was swift and merciless.
Light had survived, a ghost in his own life, haunted by the image of his parents’ lifeless eyes. The trauma, instead of crushing him, forged a cold, unyielding resolve. Revenge became his sole purpose, a burning ember in his young heart. While other boys his age played soccer and pokemon, Light dedicated himself to a different kind of education. He immersed himself in ancient martial arts texts, his small frame learning the precise strikes of karate, the fluid movements of aikido, the lethal grace of kenjutsu. He haunted the shadowy corners of dojos, absorbing knowledge like a sponge, his youthful intensity both unnerving and impressive to his instructors. He learned to handle weapons of all types. The silent efficiency of a garrote wire, the balanced weight of a tanto knife, the deadly accuracy of a silenced pistol he acquired through the city’s underbelly.
By seventeen, Light was no longer a boy. He was a shadow of himself, a phantom of vengeance. He moved with a quiet lethality, his movements honed to deadly perfection. The mob began to feel his presence, a creeping dread that whispered through their ranks. One by one, their enforcers, their lieutenants, their capos, started to disappear. A swift slice in a dark alley, a silent fall from a rooftop, a sudden, inexplicable demise that left no trace. Light was meticulous, a ghost in the machine of their criminal enterprise, dismantling it piece by agonizing piece. He spared no one who bore the mark of the Shadow Hand. In his eyes, they were all complicit, all responsible for the void in his life.
News of the escalating body count reached the ears of Detective Ishikawa, a seasoned officer known for his sharp intellect and unwavering dedication to justice. He remembered Officer Tanaka, Light's father – a good man, an honest cop swallowed by the city’s darkness. Ishikawa felt a personal responsibility to find whoever was behind this brutal dismantling of the yakuza, even if the targets were criminals themselves. Justice, he believed, couldn't be served through the blade of an unseen vigilante.
His investigation led him through numerous dead ends and hushed whispers until a discarded piece of training equipment, bearing a unique, almost archaic martial arts insignia, pointed him towards an expected place. A teenagers students residence of a local buddhist boarding school. He entered one of the boy's room. It was sparsely furnished, almost monastic, but meticulously clean. On a small table, Ishikawa found worn martial arts manuals, disassembled weapon parts, and a single, faded photograph of a smiling couple. Light’s parents. The air in the room hung heavy with a quiet sorrow and a palpable sense of coiled violence. This was the lair of the avenging shadow.
Light knew, with a chilling certainty, that his time was running out. He had felt the subtle shift in the city’s undercurrent, the tightening net. He had anticipated the eventual arrival of law enforcement. When Ishikawa’s knock echoed through the silent apartment, Kenji stood frozen, his hand instinctively reaching for the tanto concealed beneath his worn jacket.
He opened the door slowly, his eyes meeting the gaze of the older man. Ishikawa’s face was etched with a weariness that spoke of years spent navigating the city’s underbelly, but his eyes held a firm, unwavering resolve. There was no accusation in them, only a quiet understanding.
“Hikaru Tanaka?” Ishikawa asked, his voice low and steady.
Light remained silent, his young face a mask of hardened resolve.
“Your father… he was a good man,” Ishikawa continued, his gaze softening slightly as he glanced at the photograph on the table. “He believed in justice, in the law.”
A flicker of something – pain, perhaps, or a long-suppressed grief – crossed Light’s features. He lowered his hand slightly, away from the knife.
“They took him”, Light finally whispered, his voice raw with years of unshed tears. “They took both of them.”
Ishikawa nodded slowly. “I know. And what you’ve done… I understand the anger, the pain. But this… this isn’t justice, Light. This is just more violence.”
Light’s internal conflict raged. He saw his father in this man’s eyes – the same unwavering commitment, the same quiet strength. He couldn’t bring himself to harm a fellow officer, a man who represented the very principles his father had lived and died for. The thought was abhorrent, a betrayal of his father’s memory.
But the years of relentless training, the ingrained instinct to eliminate threats, the burning need for finality – they warred within him. The faces of his parents, their last terrified expressions, flashed behind his eyelids. These men, the Kage no Te, had deserved to die. Hadn’t they?
His hand tightened again on the tanto beneath his jacket. Ishikawa watched him, his expression unreadable, giving the boy space to wrestle with his demons. The silence in the small room stretched, thick with unspoken words and the weight of past violence.
Did Light strike? Did the years of vengeance triumph over the last vestiges of his father’s legacy? Or did the sight of an honest officer, a mirror of the man he had lost, finally break the cycle of violence that had consumed his young life? The answer hung in the air, a silent question mark in the tense standoff, a crossroads where a boy assassin faced not just the law, but the ghost of his own father.
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